virtual reality

Why Slowing AR and VR Hype May Signal Spatial Computing Maturity

🧠 Did you know… slowing AR and VR growth may actually be a sign that Spatial Computing is maturing? 📈🥽 Every emerging technology goes through a moment when the conversation changes. At first, the focus is excitement. What can this do? How futuristic does it feel? How impressive is the demo? How quickly will the market […]

Why Slowing AR and VR Hype May Signal Spatial Computing Maturity Read More »

Valve Steam Frame and the Rise of Hybrid XR Ecosystems

🧠 Did you know… Valve’s Steam Frame could signal a major shift toward hybrid XR ecosystems? 🎮🥽 Valve’s Steam Frame is not just another VR headset announcement. It points toward a larger question the XR industry has been wrestling with for years:  Should immersive devices prioritize standalone convenience, or should they preserve the performance of high-end

Valve Steam Frame and the Rise of Hybrid XR Ecosystems Read More »

Spatial Computing Can Preserve Memory Through Presence

🧠 Did you know… Spatial Computing may become one of humanity’s most powerful tools for preserving cultural heritage? 🏛️🥽 When most people think about AR, VR, and Spatial Computing, they often think about gaming, productivity, training, or entertainment. But one of the most meaningful applications may be cultural preservation. Spatial Computing is not only creating new experiences.

Spatial Computing Can Preserve Memory Through Presence Read More »

Virtual Positioning Systems for GIS, Reality Capture, and Spatial Computing in AECO

🧠 Did you know… Virtual Positioning Systems Could Become the Bridge Between GIS, Reality Capture, and Spatial Computing? For years, enterprise teams have been building more accurate digital representations of the physical world. GIS helps us understand where assets are located. Reality capture helps us document existing conditions. Digital twins help us model, analyze, and

Virtual Positioning Systems for GIS, Reality Capture, and Spatial Computing in AECO Read More »

XR Market Declines 21%

RECENT NEWS Wednesday March 8th, 2023Reality Report by Jamie Gant – 2min read XR Market Declines 21%(2022) Exploring the Latest trends in the XR market. What does the IDC report reveal about the future and the Pains/Gains in the market? The world of extended reality (XR) has seen explosive growth in recent years, with new

XR Market Declines 21% Read More »

Portfolio: SolAR System

Portfolio June 2022, Jamie Gant  solAR system Niantic Lightship SDK In this project, we explored using Niantic Lightship Semantic Segmentation. This project used Sky segmentation to place planets in the sky. Additionally it used other Lightship features like Sharing, Occlusion, and Placement. This was an exploratory concept to see the features of the recently released Niantic

Portfolio: SolAR System Read More »

Portfolio: 14 Week AR/VR Bootcamp (Saudi Vision 2030)

Portfolio August 2020, Jamie Gant  AR/VR Bootcamp Innovative Bootcamp to Train Saudi Arabian Students to become AR/VR Engineers for Saudi Vision 2030 In this project, we designed a custom curriculum to create AR/VR Bootcamp for the Saudi Arabian Government and their Saudi Vision 2030.   Students with no programming  Unity and C# Programming to become Augmented

Portfolio: 14 Week AR/VR Bootcamp (Saudi Vision 2030) Read More »